dual wield staff in 2nd set for giant-overclock-master cast-omega impact or tri-bolt combo. Weapon : Dual Wield 2 hand weapon melee in 1st set for hide 5-turns-hide-critical hit skill combo and overclock-genocide combo. Insta-kill and kidnapper enemies : since we don't have holy spirit yet, be careful when fighting those kind of enemy. but if those didnt works just be patient and spam guard counter. also you might want to equip wand in your main hand of 2nd set of weapon just in case you need to guard counter some spellcaster.Ĭombat : in combat you generally want to use Slash 1 for random encounters and use Carnage Front for tough enemies which you think you can dodge their attacks. dual wielding this shield grants tremendous defense and offense at the same time. with that said there is a great shield which works as hammer to named Gillius Shield. Weapon : early game weapon options is rather limited and upgrading cost small fortune so upgrading armors definitely no go. idk what that name is but you know what i mean. uh something like resist-humanoid, resist-beast, resist-undead and so on. Money : you gonna need to depends on items for survivability and class changing cost a lot of money too so the main problem for early game is money.Īrmor : best way to make character in SOSC is by equiping armors with resistance effect. Magical damage taken by all allies -50% or -25% if you choose Giant I instead of Soul Wall III The total permanent buff effect you get from this build is : So soul wall III doesn't stack with soul wall I or II but sword bond II does stack with sword bond I. Light Veil (Constant effect: Max HP +30% for all allies)Ĭonstant or permanent effect override it's lower level version which have same effects. Soul Wall III (Constant effect: All allies' magic damage taken -50%) or Giant I (SpE+50 for 2 turns for AOE nukes) Sword Bond II (Constant effect: Physical damage taken by all allies -30%) Soul Wall II (Constant effect: All allies' magic damage taken -25%) Sword Bond I (Constant effect: Physical damage dealt by all allies +20%) Soul Wall I (requirement to get Soul Wall II)
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